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Sunday, September 6, 2009

What I think could be interactive and tell a story

I think a lighter could be interactive and tell a story.



I think a lighter is interactive because the user of the lighter physically engages with the lighter in order for the lighter complete it's intended purpose. It's because of interactivity that a lighter works at all. A lighter can never be active on it's own (or, at least it shouldn't be. If you see a lighter lighting itself; you should probably stay away from it). A lighter needs to have interactivity in order to "light" or produce flame.



A lighter could tell a story in many different ways. A lighter's story could be based off the interactivity involved to get the lighter to produce flame. A person looks at the lighter. That person then reaches and grabs the lighter. Then, with a calloused thumb, the person strikes the spark wheel down, and the lighter produces the flame; but only for the length of time in which the person is interacting with the lighter. The flame disappears once the person has let go of the fork, and won't reappear until the next time a person interactive with this in exactly the same manner, calling upon the flame one more time until life-fluid runs out, as does happen with every living thing, and the flame would no longer be able to be called upon by any one person. It would be a "dead lighter".

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